stellaris do hive minds need amenities. 3 or something. stellaris do hive minds need amenities

 
3 or somethingstellaris do hive minds need amenities  Also the Ascetic Civic we will take reduces pop amenity usage

the projects in fact arent that expensive, as you only modify a few pops. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Artistic-Side-3896 • 2 yr. However, I have some questions. Do yourself a favour and simply compare Machine empire and Hivemind start. 1. And gives 0. Once you get that, massive livestock populations no longer directly influence stability. AKA using caretakers to play Optimus Prime: The faction. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. A lack of amenities negatively affects your stability. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. I don't think a Hive World suits a non-arthropoid hive mind either. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Another way to think of a hive mind might be that you have a species of. This is why hive mind should need consumer goods. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Once you can do this you will snow ball out of control. It is in the Ethics circle - the icon in the exact middle. Ecumemopolis provides districts aimed towards non hive minds. They are not the all-or-nothing type from before, but they still leave a surplus of those. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. All zerg are psionic, they're just not all powerful psionics. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. 83 and 11. While not lighting the world on fire. It is in the Ethics circle - the icon in the exact middle. The Hive Mind is probably the weakest empire type right now. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Parallel growth is almost always worth it unless your species is over-saturated already. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. Look at Traditions. 20. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. We want to have only enough of stay over 50% stability. 2: 5 amenities -> 4 amenities. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Hive minds have 1 very good civic in devouring swarm. Charismatic is a strong trait if you still have problem with amenities (which I usually do). but do require 3 more housing and 2. Jump to latest Follow Reply. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. But now I noticed I also have consumption of Consumer Goods as well,. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). Hive Minds (Which this topic is about) are locked into bio ascension. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. I'll second emotion emulators being a good pick. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. And, of course, an ascension path. With a hive mind, there's no equivalent. This could come in the form of a percentage bonus. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. #2. You'll need to prioritize energy production as much as possible to support your empire's growth and. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Fan xenophobe culture workers gives 5 happiness each. You need the genetics tree to “un-hivemind” them. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. spudwalt Voidborne • 2 yr. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. They also don't use the happiness mechanic (except Rogue Servitors. Leaders are one of the best parts of playing as a hive mind. However, if the amenities deficit is small you're often better off just eating the penalty. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. They can not survive with others so they either evacuate or die under others or expatriate the original species. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Look at Traditions. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. 7 for the upgraded one. 1 Amenity needed per Robot Population. Before, I could use Holotheaters to get +10 amenities per entertainer job. Then I consume every world I see. I don't know about normal empires, but I did math for Hive Minds back in 3. Ascetic mitigates your needs by reducing amenity usage. A hive planet, a mining world, and a fortress world at least. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). There is also a building similar to the luxury residence. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). While the best hive minds can get without tech is 1 influence/month due to ethics. ago. Nexus Districts are the Machine Empire equivalent of City Districts. Well, in that case, the current system makes sense. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. But it is theoratic possible. Ratio speaking. 8 per Job, or from 6 to 7. ago. 5 Amenities needed per Robot Population. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. None. However, the vanilla hive mind flavor is something stranger. Gestalts have a way rougher time with amenities for sure. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Each Researcher generates 4 research in each category per month by default. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. However, the only way I have found, for now, is with situation Organic Singularity. We have evolved for some level of conflict. You get a spawning pool which is similar to the gene clinic, but takes only one pop. The whole command structure is. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. The only way I would do unruly, is if I keep empire sprawl (primarily pops. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Subspace Ephasis is awesome. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. " This. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. This does, in fact, make them plural, rather than singular. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Which gets smaller the more techs/traditions you research. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. Catalytic Processing Hive Mind. The rights can be determined individually for each species and can be changed every 10 years. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Hive-minds have a bonus to pop growth. The Parasitic ones use pops from other empires to grow more native pops. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. No factions means no free unity, and that free unity matters. I am the brain that controls them. Justification: This already will result 0. #14. . The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. Finally it comes time fully integrate one. That is weak for a Hive Mind already, a default empire would top those numbers. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. . 8 free (compared to 20. 8 per Job, or from 6 to 7. Best. Cybernetics has a really good trait for reducing the need for it to the point that. I think both Hive Minds and MEs can gain. r/Stellaris • Hive minds should have ethics. Otherwise, have fun, it's pretty much easy mode. . Which gets smaller the more techs/traditions you research. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. It doesn't make any sense for them to have ethic attraction because. Hive Mind Ideas. 5 came out and war has become increasingly burdensome as the game goes on. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. 17 years (assuming 12 mo / yr). In Stellaris 3. The BEST way to play Hive Mind IMHO is via Complex's Forgotten Queens unofficial expansion mod, which adds a ton of great stuff to help you get the chitter in your chicken dinner. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. Here are the best hive mind civics. Late game you can get to having +18 pop assembly per planet so dipping 10 or so jobs into. 10. Many Voices. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Lets break down the civics available to Hive Mind empires in Stellaris. But the higher tiers of that event chain cause a penalty to sublight ship speed. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. . This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. g. © Valve Corporation. With a hive mind, there's no equivalent. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. There is also a building similar to the luxury residence. ago. ago. This makes Talented a great trait to have. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. It gives you 20% more amenities production. Hiveminds are really inefficient in producing amenities. This is a common complaint, and easily answered. especially before you got traditions to reduce pop usage. The hive is not perfect at allocating resources to their maximum effect. Strength of Legions is D-tier and next to useless. I recommend checking out his suggestion. My favorite empire in stellaris was always hive mind. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. Without me they are a bunch or disparate limbs flailing against each other. Justification: This already will result 0. ago. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. The latter makes more sense, but there isn't in-game evidence for it. . 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. Hive minds are only really strong at the very start of the game. Stellaris. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Hiveminds Synapse drones produce their. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Now that would be 667 consumer goods for one additional pop. And the same is true for Machine Intelligences as well. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. This article is for the PC version of Stellaris only. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. None. Sep 30, 2021. It would actually be. Your drones will never be as efficient as worker or. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. 79 which is only a 5. Azi_Dahaka12th Dec 7, 2018 @. Allow me to detail what my problem lies with. Default rights for new species in the empire can also be set, which can later be modified for individual species. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. They are not the all-or-nothing type from before, but they still leave a surplus of those. . Talented. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. RadiantFleet • 2 yr. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. Keep your amenities positive and disable as many maintenance drones as you can. when Stellaris is a. All robots have been networked into a hive mind of sorts and work together for the betterment of. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. This seems to be the key to actually being able to play the game for Hive Minds. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. Ratio speaking. Part 1: The Dynamics, They Are a Changin'. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. ago And the same is true for Machine Intelligences as well. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. We have evolved for some level of conflict. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Somewhere along the way I picked up a small 3. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. . Once you can do this you will snow ball out of control. Then you will need to. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. Giving housing, and some amenities. And last but not least: Hiveminds have terrible civics. The usual away around low-habitability. In the context of machines, amenities do not. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . Objulen. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). Democratic Monarchy. Methone made a suggestion thread about adding more civics to the Hive Minds. • 1 yr. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. You also need to own the Utopia DLC. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. Ascetic. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. . ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Bum-Theory. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. Also you can use the "city district" to get more maintenance drones. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. With cyborgs its just 1/8. And last but not least: Hiveminds have terrible civics. 2. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. How to get amenities as Hivemind. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Same for the upcoming cyborg hive minds. It will create some Maintenance Drone jobs & they will produce amenities. 3, Hive Minds could release vassals if they had non-hive pops in their empire. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. machines), just like a tradition shift. A single organism, where every part that *looks* independent is really no more independent than our fingers. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Having a blast vassalizing folks and forcing them into my hegemony federation. TheMoe. The usual away around low-habitability. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. 5 came out and war has become increasingly burdensome as the game goes on. Synths are fully conscious in theory and act as individuals. #12. They turn into cyborgs. But hiveminds do have one big weakness, which is having the worst researchers in the game. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. [deleted] • 1 yr. I've been playing as a Hive Mind since 1. Bum-Theory. Mar 29, 2020 @ 7:29pm. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. Even the 0% habitability planets can provide pop growth and assembly. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. Without me they are a bunch or disparate limbs flailing against each other. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Stellaris Gestalt Civics explained and ranked into a tier list. Man, the Hive Minds can use a big overhaul. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. , and gives more grow. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. ago. Again, the entire point of hive minds is that they excel at producing basic resources. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. 25 unity,. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Foundry for alloy (the one thing you can use). Hive minds severely lack amenities jobs, lead to low happiness and stability. Does it fight back; pre-ftl civs dont spawn defense armies any more. Maintenance drone gives +4 amenities -- This feels really inefficient. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Talented. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Not only that, it reduces your drones’ need for amenities. However, the only way I have found, for now, is with situation Organic Singularity. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. 75/100. Eternal vigilance. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Hive minds are weaker than default or machine empires. No trade value means to free currency. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. For simplicity sake. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. 25 unity/pop, which will help a lot for hives. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. 25 unity, depending on which way is easier. Which, like all other genocidal civics, is top tier. I provide them a goal, a vision, a direction. But if building your Hivemind for next time, Empath works well if you want to play nice with others. Whats the best build for this?. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Just use.